![]() ![]() ![]() The poser has also gotten another upgrade, apart from a couple bugfixes with bones not properly resetting it can now "recapture" the current bone positions and rotations for all bones that are currently disabled. Staying on the topic of controls, the joystick controls were inverted, this should now be fixed too.įurther i added options to control the speed at which you pitch and yaw, this is MAINLY intended to be used for keyboard and onscreen controls, be careful it impacts mouse too. Once bound it was kept so there was no way to get rid of the mouse bind other than starting over or modifying the binding after creating it. welp the next issue is that it didn't clear the mouse input when pressing a key and vice versa. The biggest problem with the last release was the rework on the keybinding process allowing mouse clicks to be bound, this however also created some issues where clicking into the action dropdown would be counted as click towards binding the mouse click, no problem, just press the button. It adresses mainly the reported issues and a couple issues that were already known bug weren't fixed in the last update. You can do so by opening Preferences and navigating to the Keybindings tab in which you will find all controls currently set up for each control mode. Most people however use the onscreen controls or keyboard only and thus notice this change a lot more.īlack Dragon offers the option to change all controls however you like. Practically speaking if you have been using mousesteering to look around (dragging your avatar or nametag) only Jump and Stop Movement have been changed since all Viewers will use strafing while mousesteering. This has been changed from A / D / Arrow Left / Arrow Right. Q and E make you turn left and right respectively.This has been changed from Shift + A / D / Arrow Left / Arrow Right. A / D / Arrow Left / Arrow Right makes you strafe left and right respectively. ![]() The following controls have been changed to bring them in line with industry standards: If for some reason you are not using your mouse to look around you'll find that the controls in Black Dragon slightly differ from other Viewers. One of the most common questions is: "How do i change the controls to be like Firestorm" or "How do i turn around". On a sidenote, the next couple maintenance releases from LL are going to include a large batch of Alchemy's memory leak and performance improvements, so look forward for that when its finally time to get the latest hopefully-not-freezing-on-right-click code (yea i know that joke is getting old). Since my list of things to do is getting smaller and smaller, the desire to merge the latest code becomes bigger and bigger but as long as RLVa hasn't updated i'm not going to merge (otherwise fixing RLVa is going to turn into a shitshow and will cause a lot of regressions and half-merges), so while waiting on that its more of working down the Suggestions and improving and fixing stuff. and since there is still a very tiny amount of people still having issues with permanently turning when a controller is plugged in (despite the deadzone rework) i turned off avatar movement by default, this should hopefully get rid of even the last reports of this issue. some tooltips have been improved and clarified because it was apparently confusing that it mentioned turning it off would disable something when the option label reads "Enable". oof, also Show Look At and Show Point At are both enabled again (you better not use it to spy on others). Pressing Enter (just Enter nothing else) should no longer toggle Borderless window. Someone also suggested that the texture memory display is confusing because it shows the entire usage rather than what the Viewer uses, so now Preferences only shows the amount the Viewer itself uses (instead of the total), you can still see the total in the Task Manager and the texture console. I've got an idea you can edit the viewer's xml files to set your own autoreply - I think I saw something in a blog once about how to do it - but I could well be mistaken.Īll I can suggest is getting in touch with Marine or Kitty to ask for their advice about what - if anything - you need to alter to set your own default message.As per suggestion "Since Logoff" filter in your Inventory - Recent tab is now disabled by default, making recent actually display something again and useful. However, the autoreply message people receive when they try to send you an IM is a very different kettle of fish, because that's sent by the viewer. Integer toggle //turns IMs on automatically when attached/detached or on_rezdefault Something like this, worn as a hud, will turn your IMs on and off for you, I think: You don't need a relay to use RLV commands on yourself - you just need an object or an attachment that belongs to you that can issue the appropriate llOwnerSay commands. ![]()
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